•Environment modeling with 3dsmax
•These are mainly outside objects, like building, bridge, walking way, other small objects •in different degree of details
•The models should be ready for later texturing (UWV )
•No dimension but realistic proportion
•Not all the details should be modeled on a surface, since the model will be textured with a picture material (bump map, normal map, …)
•Low polygon budget but as realistic as possible
•Smoothing the curvature surfaces for a realistic view
•System Unit=cm
•No whole system àEvery object as separate 3dsmax file
•No rendering needed
•Some example details of the modeling are in the following pages;
(buildings, ships, cranes, iso containers 20” and 40”, other objects in the environments)
No natural objects (trees, greens, stones, …) are needed.
pWe produce video games for PC, consoles and mobile/p