Responsibilities
Good knowledge and Excellent time saving techniques of Sculpting 3D Characters, Environments and Props
Good knowledge of UV Layouts, Texturing and PBR Workflows
Good knowledge of BIPED/CAT, IK/FK RIGS
Fully responsible for 3D character and asset creation in the team and as an individual
Build and Test the Final Product before submitting
Implement new Technologies to maximize Application performance
Specification
Job Requirements
3d Artist, Illustator, Rigger, Animator
Excellent knowledge of 3DS Max, Zbrush, Photoshop (Mari, Substance and other software is a Plus )
Hands on experience in the full life cycle of 3D content creation
Strong knowledge in utilizing 3D content and package creation in Game Engines
Good Knowledge of Unity3D and UDK
Portfolio of previous 3D Achievements is must