Design, prototype, and create AAA quality game assets
• Sculpt/model UV & texture and integrate both high & low polygon meshes in a PBR pipeline.
• Verify the quality of objects and make improvements where necessary to fit technical constraints and artistic direction
• Work closely with concept artists.
• Cooperation with rigging artists and animators.
Qualification:
• Excellent knowledge of real-time modeling techniques (shaders, PBR, normal, displacement, etc.).
• Excellent knowledge of 3DS Max/BLENDER and Photoshop. Experience with ZBrush is a plus.
• Strong technical understanding of 3D creation processes.
• Good texturing and drawing skills.
• Ability to deliver high- and low poly assets.
* 2 years of experience.