Based in Pakistan, this full-time remote role offers an exciting opportunity to join an international game studio working on a AA first-person game for PC and consoles. The position requires experienced Unreal Engine gameplay engineers who can develop reliable gameplay systems, work efficiently within an existing production codebase, and contribute independently with minimal supervision. The ideal candidate will have substantial hands-on experience with Unreal Engine, demonstrating a proven track record of contributing to commercial game projects. The work schedule is eight hours per day, Monday through Friday, aligned with the client’s working hours. Compensation will be competitive within the Pakistani market and commensurate with experience and capability. Interviews and start dates will be coordinated based on project readiness.
Key Responsibilities
- Develop and maintain gameplay systems using Unreal Engine, C++, and Blueprints.
- Implement first-person player interactions, controls, and related gameplay features.
- Translate game design requirements into responsive and maintainable systems.
- Collaborate closely with creative direction, design, art, animation, and engineering teams.
- Integrate gameplay features with existing systems and production workflows.
- Investigate and resolve gameplay bugs, crashes, and performance issues.
- Profile and optimize gameplay code to meet PC and console performance standards.
- Review code, document technical decisions, and communicate implementation tradeoffs.
- Take full ownership of assigned features from implementation through testing and refinement.
This role is focused specifically on gameplay engineering; experience with multiplayer or networking is not required.
Required Qualifications
- Proven professional experience developing games using Unreal Engine.
- Strong hands-on expertise with Unreal Engine 5, C++, and Blueprints.
- Experience implementing substantial gameplay systems beyond tutorials or starter templates.
- Solid understanding of gameplay architecture, debugging, and performance optimization.
- Ability to work effectively within an existing codebase and collaborate across disciplines.
- Demonstrable personal contributions to commercial game development projects.
- Strong technical judgment, ownership, and independent problem-solving skills.
- Clear professional English communication and reliable remote working capabilities.
- Availability to work full-time from Pakistan, aligned with the client’s schedule.
This is not an entry-level position; candidates with only tutorial experience or personal prototypes without professional game production background will not meet the requirements.
Preferred Qualifications and Benefits
- Shipped commercial game credits.
- Experience specifically in first-person gameplay development.
- Background in PC and console game production.
- Experience working on AA or AAA projects.
- Skills in console profiling, optimization, or platform-specific debugging.
- Familiarity with character movement, camera systems, interactions, animation integration, or combat mechanics.
- Experience collaborating remotely with international game development teams.
The ideal candidate can clearly articulate the gameplay systems they have personally developed, explain the technical decisions made, and describe how they solved production challenges. They balance gameplay feel with maintainable implementation, respond constructively to design feedback, and take responsibility for delivering polished, high-quality features.