I am involved in various aspects of a game's creation from concept and story writing to the coding and programming.
Physics Programming: 2D&3D physics engine, SAT collision detection, spatial hashing
Gameplay Programming: Implementation of gameplay system and logic in both C++, C# and Lua, including player controls and an enemy
wave spawning system.
Misc: Familiarity with Lua, and the Unity engine. Some Winsock, TCP/IP, and UDP experience
Other: Have experience working in teams of up to six, with artists and programmers, on year-long projects taking on roles such as
designer and producer in addition to programming.