Based in Pakistan and working remotely, this full-time role offers the opportunity to join an international game studio developing a high-quality first-person game for PC and consoles. The position requires an experienced Unreal Engine gameplay engineer who can independently build and maintain reliable gameplay systems within an existing production codebase. The successful candidate will have substantial hands-on experience with Unreal Engine 5, C++, and Blueprints, and a proven track record of contributing to commercial game projects. The working schedule is eight hours per day, Monday through Friday, aligned with the client’s hours. Compensation is competitive within the Pakistani market and will be based on experience and capability. Interviews and start dates will be coordinated according to project readiness.
Key Responsibilities
- Develop and maintain gameplay systems using Unreal Engine, C++, and Blueprints.
- Implement first-person player interactions, controls, and related gameplay features.
- Translate game design requirements into responsive and maintainable systems.
- Collaborate closely with creative direction, design, art, animation, and engineering teams.
- Integrate gameplay features with existing systems and production workflows.
- Investigate and resolve gameplay bugs, crashes, and performance issues.
- Profile and optimize gameplay code to meet PC and console performance standards.
- Review code, document technical decisions, and communicate implementation trade-offs.
- Take full ownership of assigned features from implementation through testing and refinement.
This role is focused specifically on gameplay engineering; multiplayer and networking experience are not required.
Required Qualifications
- Proven professional experience developing games using Unreal Engine.
- Strong hands-on expertise with Unreal Engine 5, C++, and Blueprints.
- Experience implementing substantial gameplay systems beyond tutorials or starter templates.
- Solid understanding of gameplay architecture, debugging, and performance optimization techniques.
- Ability to work effectively within an existing codebase and collaborate with multidisciplinary teams.
- Demonstrated personal contribution to commercial game-development projects.
- Strong technical judgment, ownership mentality, and independent problem-solving skills.
- Clear and professional English communication skills, with reliable remote work capabilities.
- Availability to work full-time from Pakistan, aligned with the client’s schedule.
This is not an entry-level position. Candidates with only tutorial experience or personal prototypes without professional game production involvement will not meet the requirements.
Preferred Qualifications and Benefits
- Shipped commercial game credits, especially on AA or AAA projects.
- Experience developing first-person gameplay systems.
- Familiarity with PC and console production environments.
- Console profiling, optimization, or platform-specific debugging experience.
- Experience with character movement, camera systems, interaction mechanics, animation integration, or combat systems.
- Proven ability to collaborate remotely with international game development teams.
The ideal candidate can clearly articulate the gameplay systems they have personally built, the technical decisions they made, and the production challenges they overcame. They balance gameplay feel with maintainable implementation, respond constructively to design feedback, and take responsibility for delivering polished, high-quality features.