We are seeking a skilled Video Game Developer to join our remote team, working primarily during U.S. business hours. In this role, you will be responsible for building, iterating, and maintaining game projects using both Unity and Godot engines. Collaborating closely with designers and artists, you will transform creative concepts into polished gameplay systems, mechanics, and interactions. You will take full ownership of features from prototype stages through to final delivery, ensuring high-quality and engaging game experiences.

Key Responsibilities

- Develop and maintain games using Unity (C#) and Godot (GDScript or C#), ensuring clean, maintainable code for stable and shippable builds.
- Work across multiple game projects as needed, adapting to different technical requirements.
- Translate design concepts and creative direction into playable mechanics and systems.
- Take ownership of features from initial prototypes through to polished implementation.
- Build gameplay interactions, systems, and supporting functionality to enhance player experience.
- Identify and resolve bugs, performance issues, and technical debt to maintain game stability.
- Optimize game systems and builds for target platforms, ensuring smooth performance.
- Investigate technical issues thoroughly and deliver reliable fixes.
- Document game systems, scripts, and architectural decisions clearly to support team understanding and future maintenance.
- Collaborate closely with designers and artists to align technical implementation with creative vision.
- Communicate progress, technical decisions, and blockers effectively in both synchronous and asynchronous team settings.

Required Qualifications

- Professional or portfolio experience developing games using both Unity and Godot engines.
- Strong proficiency in C# for Unity development.
- Experience with GDScript or C# in Godot.
- Demonstrated ability through shipped games or strong portfolio projects.
- Solid understanding of game architecture concepts, including state machines, component systems, scene management, and input handling.
- Ability to independently translate design requirements into technical solutions.
- Experience with Git and collaborative branching workflows.
- Strong debugging and problem-solving skills.
- Clear written communication skills in English for technical discussions and documentation.

Preferred Qualifications and Culture Fit

- Comfortable working in ambiguous situations and making thoughtful technical decisions.
- Takes ownership of work from the first commit through to final polish.
- Proactive communicator who keeps teammates informed regularly.
- Detail-oriented with a commitment to delivering high-quality game experiences.
- Able to work independently while collaborating effectively with both creative and technical team members.

Typical Day

Your day will primarily focus on active game development across one or more projects. This may involve building new mechanics in Godot, reviewing their integration with existing systems, documenting your approach, or switching to Unity projects to investigate and resolve technical issues. You will maintain regular communication with designers and artists through written updates and focused check-ins, while dedicating most of your time to hands-on development.

Interview Process

The selection process includes an AI screening, followed by a client interview, and concludes with the offer stage.

Job Details

Total Positions:
1 Post
Job Shift:
Work From Home
Job Type:
Job Location:
Gender:
No Preference
Age:
18 - 65 Years
Career Level:
Mid-Level
Maximum Experience:
5 Years
Apply Before:
Oct 07, 2026
Posting Date:
Oct 01, 2026

Pavago

· 11-50 employees -

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